So about game design and game mechanics: the veterans know the theory. They've seen what works and doesn't work for game controls, player skill advancement, etc. There are all kinds of resources for how to develop well functioning games.
Metaplace opens up game development to folks who don't know the rules. That means we're going to break a bunch of them and make a lot of unplayable games. But the cool part is when that occasional rule-breaking mechanic is a good thing, or maybe even revolutionary.
In case you do want to follow the rules, check out http://www.theinspiracy.com/400_project.htm
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6 months ago

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